![]() ![]() ![]() This must be taken into consideration when firing at long range. Shots will not travel a strictly straight line, like bullets, but rather obey a parabolic curve, like a grenade. ![]() The player must be careful when firing it at a short distance since its blast radius will damage health and drain energy at the same time. It will also damage organic targets, but its value is wasted for this purpose. It is very effective against robots as it fires electromagnetic bursts, completely piercing their armor on impact and dealing additional damage over the next few seconds. This and many other weapons with ammo system can be reloaded in inventory menu effectively saving reload animation time. It is also advised to stock some Tricredits in order to buy an ammo pack or two from the dispenser machine in the same room, as Magnetic-Pulse Cartridges are practically nonexistent on earlier levels. security-1 bots) the player will encounter until the point where it can be "officially" found. It is advised to get it at this point since it will prove extremely useful against robots (e.g. The JW-76 Mag-Pulse Rifle can be located as soon as Level 1-Medical, in an armory unlocked by conquering (destroying the core) the cyberspace terminal. Compared to the original game, the remake version has received a few appearance changes. JW-76 Mag-Pulse Rifle is a weapon in System Shock (Remake). The user can pump the weapon a second time and draw energy from their power source to fuse the two rounds and create a larger electromagnetic field. The electricity it produces can be deadly to organic targets, but it is not recommended for this purpose. The electromagnetic bursts from the JW-76 are designed to penetrate shielding and disrupt even the most heavily armored of robots. ![]()
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